Bionic Commando

Bionic Commando is a 2009 action-platform video game, part of the Bionic Commando series. The game was developed and published by Capcom in collaboration with Swedish developer GRIN and produced by Ben Judd. The game is a sequel to the 1988 NES version of Bionic Commando and its remake Bionic Commando Rearmed. The game runs on GRIN’s own ‘Diesel’ engine. The console versions were released in North America on May 19 and in all PAL territories on May 22, 2009, and the PC release shortly thereafter.

Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies. In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.


My tasks on this game included: Level design, scripting, bugfixing (Port Anderson II, Fissure III, mp_highway, mp_island), polishing and scripting passes, bugfixing (Ascention City Park II, Ascention City Garden), Prototyping and level design for the multiplayer race mode (was cut from the game due to a lack of ressources), helped out with localization for the German version of the game.

Park level, singleplayer

Fissure level, singleplayer

Park level, singleplayer

mp_highway, multiplayer

mp_highway, multiplayer

mp_island, multiplayer

Port Anderson, singleplayer

Port Anderson, singleplayer

Port Anderson, singleplayer


Up Next:

Terminator: Salvation